PM3.6 - Ivysaur - Subaction - AttackHi4
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
Stats
IASA: |
None |
Partially Intangible: |
6-12 |
Hitboxes active: |
6-12 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
80 |
150 |
82 |
Flower |
Unknown(64) |
1.5 |
6 |
8 |
|
Frames:7-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
80 |
150 |
82 |
Flower |
Unknown(64) |
1.5 |
6 |
8 |
|
0 |
1 |
12 |
50 |
100 |
70 |
Grass |
Burn |
1 |
7 |
6 |
|
Scripts
Main
- AsyncWait(5.0)
- ChangeHurtBoxStateSpecific { bone: 33, state: IntangibleFlashing }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 82, wdsk: 0, kbg: 150, shield_damage: 0, bkb: 80, size: 4.75, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flower, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 12.0, x_offset: 0.0, y_offset: 16.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(6.0)
- DeleteAllHitBoxes
- UnchangeHurtBoxStateSpecific
GFX
- AsyncWait(5.0)
- if ((LongtermAccessInt(CostumeID) Equal scalar(3)))
- IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(5)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 21, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- else
- if ((LongtermAccessInt(CostumeID) Equal scalar(1)))
- IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(6)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 22, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- Subroutine(0x205c4)
- SyncWait(1.0)
SFX
- AsyncWait(5.0)
- SoundEffectStop(105)
- SoundVoiceLow
- SoundEffect1(58)
- SoundEffect1(5631)
- SoundEffect1(5625)
Other
- AsyncWait(5.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(11.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 4 }