PM3.6 - Ivysaur - Subaction - SpecialS

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 |

Stats

IASA: 51
Subaction Index: 0x1d5

Scripts

Main

  1. ArticleRemove(0)
  2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  3. if ((RandomAccessInt (0x2599) NotEqual scalar(0)))
    1. AsyncWait(21.0)
    2. SoundEffect1(5699)
    3. SoundEffect1(5618)
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 0, x_offset: 8.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    5. UnknownEvent { namespace: 0x10, code: 0x14, unk1: 0x0, arguments: [Value(0)] }
  4. else
    1. AsyncWait(21.0)
    2. SoundEffect1(5619)
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 0, x_offset: 8.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  5. AsyncWait(50.0)
  6. AllowInterrupts

GFX

  1. AsyncWait(15.0)
  2. loop 2 times:
    1. Subroutine(0x27a6c)
    2. SyncWait(2.0)
  3. AsyncWait(21.0)
  4. GraphicEffect(GraphicEffect { graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(10.0)
  2. SoundEffect1(5615)

Other

  1. AsyncWait(10.0)
  2. Rumble { unk1: 17, unk2: 0 }
  3. AsyncWait(21.0)
  4. Rumble { unk1: 18, unk2: 0 }
  5. AsyncWait(23.0)
  6. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 6 }