PM3.6 - Wolf - Subaction - SpecialS

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Stats

IASA: None
Subaction Index: 0x1d1

Scripts

Main

  1. Subroutine(0x297e8)
  2. IntVariableSet { variable: LongtermAccessInt(JumpsUsed), value: 2 }
  3. LedgeGrabEnable(Disable)
  4. AsyncWait(1.0)
  5. GenerateArticle { article_id: 2, subaction_only: true }
  6. AsyncWait(3.0)
  7. ChangeHurtBoxStateAll { state: Normal }
  8. GenerateArticle { article_id: 2, subaction_only: true }

GFX

  1. AsyncWait(1.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 45, graphic: 8, bone: 11, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })

SFX

  1. AsyncWait(1.0)
  2. SoundEffectTransient(2569)

Other

  1. Rumble { unk1: 18, unk2: 0 }