PM3.6 - Wolf - Subroutine - 0x297e8

  1. FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(ControlStickXAxisRelative) }
  2. FloatVariableMultiply { variable: RandomAccessFloat (0x5), value: -0.47236666 }
  3. FloatVariableAdd { variable: RandomAccessFloat (0x5), value: InternalConstantInt(ControlStickYAxis) }
  4. FloatVariableDivide { variable: RandomAccessFloat (0x5), value: 1.10595 }
  5. if ((RandomAccessFloat (0x5) GreaterThanOrEqual scalar(0.6)))
    1. FloatVariableMultiply { variable: RandomAccessFloat (0x3d5), value: 0.7195333 }
    2. FloatVariableMultiply { variable: RandomAccessFloat (0x3d7), value: 1.2849 }
  6. else
    1. if ((RandomAccessFloat (0x5) LessThanOrEqual scalar(-0.6)))
      1. FloatVariableMultiply { variable: RandomAccessFloat (0x3d5), value: 1.51805 }
      2. FloatVariableMultiply { variable: RandomAccessFloat (0x3d7), value: 0.69563335 }