PM3.6 - Wolf - Subroutine - 0x297e8
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(ControlStickXAxisRelative) }
- FloatVariableMultiply { variable: RandomAccessFloat (0x5), value: -0.47236666 }
- FloatVariableAdd { variable: RandomAccessFloat (0x5), value: InternalConstantInt(ControlStickYAxis) }
- FloatVariableDivide { variable: RandomAccessFloat (0x5), value: 1.10595 }
- if ((RandomAccessFloat (0x5) GreaterThanOrEqual scalar(0.6)))
- FloatVariableMultiply { variable: RandomAccessFloat (0x3d5), value: 0.7195333 }
- FloatVariableMultiply { variable: RandomAccessFloat (0x3d7), value: 1.2849 }
- else
- if ((RandomAccessFloat (0x5) LessThanOrEqual scalar(-0.6)))
- FloatVariableMultiply { variable: RandomAccessFloat (0x3d5), value: 1.51805 }
- FloatVariableMultiply { variable: RandomAccessFloat (0x3d7), value: 0.69563335 }