PM3.6 - Wolf - Subroutine - 0x29fc8

  1. IntVariableDecrement { variable: RandomAccessInt(ThrowDataParam1) }
  2. if ((InternalConstantInt(CurrentSubaction) Equal scalar(466)))
    1. IfStatementOr ((InternalConstantInt(CurrentSubaction) Equal scalar(469)))
    2. IfStatementOr ((InternalConstantInt(CurrentSubaction) Equal scalar(81)))
    3. if ((RandomAccessInt (0x8) Equal scalar(0)))
      1. LedgeGrabEnable(Disable)
      2. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 11, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 35, size: 6.25, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Unknown(128), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
      3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 5.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      4. SoundEffectVictory(6341)
      5. Rumble { unk1: 16, unk2: 0 }
    4. else
      1. if ((RandomAccessInt (0x8) Equal scalar(2)))
        1. DeleteAllHitBoxes
        2. LedgeGrabEnable(EnableInFront)
    5. IntVariableIncrement { variable: RandomAccessInt (0x8) }