PM3.6 - Wolf - Subaction - SpecialLwLoop
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Stats
IASA: |
None |
Subaction Index: |
0x1dd |
Scripts
Main
- DeleteAllHitBoxes
- ChangeHurtBoxStateAll { state: Normal }
GFX
- if (not(BoolIsTrue RandomAccessBool (0xc)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 45, graphic: 3, bone: 8, x_offset: 0.0, y_offset: 6.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: true })
- loop Infinite times:
- FlashEffectOverlay { red: 192, green: 128, blue: 255, alpha: 96 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(1.0)
SFX
- AsyncWait(1.0)
- if (not(BoolIsTrue RandomAccessBool (0xd)))
- SoundEffectTransient(6330)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- Goto(SpecialLwLoop Other 0x6758)