PM3.6 - Wolf - Subaction - SpecialN
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Stats
IASA: |
None |
Hitboxes active: |
11-12 |
Hitbox set 0 hits: |
11 |
Subaction Index: |
0x1ce |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
60 |
40 |
20 |
Slash |
Slash |
false |
0.5 |
3 |
1 |
|
0 |
1 |
3 |
60 |
40 |
20 |
Slash |
Slash |
false |
0.5 |
3 |
1 |
|
Scripts
Main
- AsyncWait(1.0)
- GenerateArticle { article_id: 0, subaction_only: true }
- AsyncWait(10.0)
- CreateHitBox(HitBoxArguments { bone_index: 60, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 20, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 60, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 60, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 20, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 60, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- AsyncWait(12.0)
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- DeleteAllHitBoxes
- UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(1), Value(1)] }
- AsyncWait(15.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- GenerateArticle { article_id: 1, subaction_only: true }
- EnableInterruptGroup(AirDodge)
- AsyncWait(38.0)
- ArticleVisibility { article_id: 0, visibility: false }
GFX
- AsyncWait(15.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 45, graphic: 5, bone: 0, x_offset: 10.0, y_offset: 6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(10.0)
- SoundEffect1(6351)
- SyncWait(5.0)
- SoundEffectStop(6351)
- SoundEffect1(6334)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- ItemVisibility(false)
- AsyncWait(2.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(0)] }
- AsyncWait(8.0)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(1)] }
- AsyncWait(15.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(25.0)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(2)] }
- AsyncWait(37.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- ItemVisibility(true)