PM3.6 - Bowser - Subaction - SpecialN

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Stats

IASA: None
Subaction Index: 0x1cf

Scripts

Main

  1. if (not(BoolIsTrue RandomAccessBool (0x20)))
    1. GenerateArticle { article_id: 0, subaction_only: true }
    2. IntVariableIncrement { variable: RandomAccessInt(ThrowDataParam3) }
    3. BoolVariableSetTrue { variable: RandomAccessBool (0x20) }

GFX

  1. RemoveFlashEffect
  2. AsyncWait(3.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 2, bone: 54, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  4. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 15.0, random_y_offset: 0.0, random_z_offset: 20.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  5. AsyncWait(12.0)
  6. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 15.0, random_y_offset: 0.0, random_z_offset: 20.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  7. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  8. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  9. Goto(SpecialN GFX 0xdc28)

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }