PM3.6 - Bowser - Subaction - WalkSlow

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 |

Stats

IASA: None
Subaction Index: 0xa

Scripts

Main

    GFX

    1. AsyncWait(24.0)
    2. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 8.0, y_offset: 0.0, z_offset: 7.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    3. AsyncWait(76.0)
    4. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 10.0, y_offset: 0.0, z_offset: -6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(WalkSlow GFX 0x7000)

    SFX

    1. AsyncWait(24.0)
    2. SoundEffect2(3850)
    3. SoundEffectOther1(3810)
    4. SoundEffect2(3850)
    5. SoundEffectOther1(3810)
    6. SyncWait(52.0)
    7. SoundEffect2(3848)
    8. SoundEffectOther1(3810)
    9. SoundEffect2(3848)
    10. SoundEffectOther1(3810)
    11. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    12. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    13. Goto(WalkSlow SFX 0x26210)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(25.0)
    3. Rumble { unk1: 17, unk2: 0 }
    4. ScreenShake { magnitude: 0 }
    5. AsyncWait(75.0)
    6. Rumble { unk1: 17, unk2: 0 }
    7. ScreenShake { magnitude: 0 }
    8. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    9. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    10. Goto(WalkSlow Other 0x25b50)