PM3.6 - Bowser - Subaction - AttackHi4

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Stats

IASA: 40
Hitboxes active: 7-12, 22-26
Hitbox set 0 hits: 7, 22
Subaction Index: 0x5d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-12

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 20 40 86 90 Slash Burn 10 9
0 1 20 40 86 90 Slash Slash 10 9
0 2 20 40 86 90 Slash Slash 10 9

Frames:22-26

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 12 54 85 280 Normal Kick false 7 6
0 1 12 54 85 280 Normal Kick false 7 6
0 2 12 54 85 280 Normal Kick false 7 6
0 3 12 54 85 280 Normal Kick false 7 6

Scripts

Main

  1. AsyncWait(4.0)
  2. ChangeHurtBoxStateSpecific { bone: 31, state: Invincible }
  3. ChangeHurtBoxStateSpecific { bone: 7, state: Invincible }
  4. AsyncWait(6.0)
  5. Subroutine(0x2d680)
  6. CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 90, wdsk: 0, kbg: 86, shield_damage: 0, bkb: 40, size: 9.2, x_offset: 0.0, y_offset: -2.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 1, set_id: 0, damage: Constant(20.0), trajectory: 90, wdsk: 0, kbg: 86, shield_damage: 0, bkb: 40, size: 6.75, x_offset: 0.0, y_offset: -7.0, z_offset: 8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 2, set_id: 0, damage: Constant(20.0), trajectory: 90, wdsk: 0, kbg: 86, shield_damage: 0, bkb: 40, size: 6.75, x_offset: 0.0, y_offset: -7.0, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  9. SyncWait(2.0)
  10. IntVariableDecrement { variable: LongtermAccessInt (0x5b) }
  11. Subroutine(0x2d680)
  12. AsyncWait(12.0)
  13. DeleteAllHitBoxes
  14. Armor { armor_type: None, tolerance: 0.0 }
  15. AsyncWait(18.0)
  16. UnchangeHurtBoxStateSpecific
  17. AsyncWait(21.0)
  18. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 280, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 54, size: 7.784983, x_offset: 0.0, y_offset: 4.5, z_offset: 8.775, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
  19. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 280, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 54, size: 9.495, x_offset: 0.0, y_offset: 5.625, z_offset: 1.485, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
  20. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 280, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 54, size: 7.875, x_offset: 0.0, y_offset: 9.1575, z_offset: 1.35, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
  21. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 280, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 54, size: 7.784983, x_offset: 0.0, y_offset: 4.5, z_offset: -5.85, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
  22. AsyncWait(26.0)
  23. DeleteAllHitBoxes
  24. AsyncWait(39.0)
  25. AllowInterrupts

GFX

  1. AsyncWait(4.0)
  2. GraphicEffect(GraphicEffect { graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  3. AsyncWait(6.0)
  4. Subroutine(0x23910)
  5. SyncWait(2.0)
  6. if ((LongtermAccessInt (0x5b) GreaterThan scalar(0)))
    1. AsyncWait(12.0)
  7. RemoveFlashEffect
  8. AsyncWait(20.0)
  9. GraphicEffect(GraphicEffect { graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. SoundEffectStop(105)
  2. AsyncWait(4.0)
  3. SoundVoiceLow
  4. SyncWait(2.0)
  5. SoundEffect1(167)
  6. SoundEffect1(55)
  7. SyncWait(2.0)
  8. SoundEffect1(3808)
  9. SyncWait(12.0)
  10. SoundEffectOther1(3655)
  11. SoundEffect1(3751)

Other

  1. SlopeContourStand { leg_bone_parent: 1 }
  2. AsyncWait(6.0)
  3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
  4. AsyncWait(6.0)
  5. Rumble { unk1: 13, unk2: 0 }
  6. AsyncWait(9.0)
  7. AsyncWait(20.0)
  8. Rumble { unk1: 18, unk2: 0 }
  9. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
  10. ScreenShake { magnitude: 2 }
  11. AsyncWait(21.0)
  12. AsyncWait(38.0)
  13. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 8 }