PM3.6 - Bowser - Subaction - AttackLw31
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
Stats
IASA: |
35 |
Partially Intangible: |
10-13 |
Hitboxes active: |
10-13 |
Hitbox set 0 hits: |
10 |
Subaction Index: |
0x55 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
15 |
100 |
361 |
Normal |
Punch |
6 |
7 |
7 |
|
0 |
1 |
13 |
15 |
100 |
361 |
Normal |
Punch |
6 |
7 |
7 |
|
0 |
2 |
13 |
15 |
100 |
55 |
Slash |
Slash |
6 |
7 |
7 |
|
Scripts
Main
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
- Subroutine(0x29e18)
- AsyncWait(7.0)
- Subroutine(0x26548)
- AsyncWait(9.0)
- ChangeHurtBoxStateSpecific { bone: 62, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 61, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 60, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 6, bkb: 15, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 62, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 6, bkb: 15, size: 4.69, x_offset: 0.9, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 55, wdsk: 0, kbg: 100, shield_damage: 6, bkb: 15, size: 5.74, x_offset: -3.15, y_offset: -1.35, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- UnchangeHurtBoxStateSpecific
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 0.6875, unk: 0 }
- loop 21 times:
- if (ButtonPress value(0))
- IfStatementAnd (not(ButtonPress value(15)))
- IfStatementOr (BoolIsTrue RandomAccessBool(EnableFastFall))
- ChangeSubactionRestartFrame(AttackLw32)
- SyncWait(0.5)
- AsyncWait(24.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AllowInterrupts
GFX
- AsyncWait(3.0)
- Subroutine(0x9019fa90)
SFX
- AsyncWait(9.0)
- SoundEffect1(3753)
- SoundEffect1(55)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
- AsyncWait(9.0)
- Rumble { unk1: 18, unk2: 0 }