PM3.6 - Bowser - Subaction - Squat

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Stats

IASA: None
Subaction Index: 0x2a

Scripts

Main

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(36)))
    1. IfStatementAnd ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0.15)))
  2. else
    1. if (not((InternalConstantInt(ControlStickXAxisAbsolute) LessThanOrEqual scalar(0.15))))
      1. IfStatementAnd ((InternalConstantInt(PreviousAction) NotEqual scalar(5)))
      2. IfStatementAnd ((InternalConstantInt(PreviousAction) NotEqual scalar(36)))

GFX

    SFX

    1. AsyncWait(2.0)
    2. SoundEffect1(3743)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(2.0)
    3. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }