PM3.6 - Bowser - Subaction - EscapeAir

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Stats

IASA: None
Fully Intangible: 3-29
Subaction Index: 0x46

Scripts

Main

  1. AsyncWait(2.0)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(3.0)
  4. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  5. AsyncWait(29.0)
  6. ChangeHurtBoxStateAll { state: Normal }
  7. SetAirGround(0)
  8. AsyncWait(51.0)
  9. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }

GFX

    SFX

    1. AsyncWait(2.0)
    2. SoundEffect1(3799)

    Other

    1. AsyncWait(3.0)
    2. ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
    3. ItemVisibility(false)
    4. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
    5. AsyncWait(51.0)
    6. ItemVisibility(true)
    7. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }