PM3.6 - Bowser - Subaction - JumpAerialF

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Stats

IASA: None
Subaction Index: 0x19

Scripts

Main

  1. SoundEffectStop(3808)
  2. SoundEffect1(3809)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 30, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  4. AsyncWait(5.0)
  5. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  6. AsyncWait(37.0)
  7. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }

GFX

    SFX

    1. AsyncWait(0.0)
    2. SoundEffect1(3749)
    3. SyncWait(8.0)
    4. SoundEffect1(3749)
    5. SyncWait(8.0)
    6. SoundEffect1(3749)
    7. SyncWait(8.0)
    8. SoundEffect1(3749)
    9. SyncWait(8.0)
    10. SoundEffect1(3749)

    Other

    1. AsyncWait(5.0)
    2. ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
    3. ItemVisibility(false)
    4. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
    5. AsyncWait(37.0)
    6. ItemVisibility(true)
    7. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }