PM3.6 - Bowser - Subaction - LandingAirN

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Stats

IASA: 27
Subaction Index: 0x67

Scripts

Main

  1. AsyncWait(3.0)
  2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  3. AsyncWait(17.0)
  4. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }

GFX

  1. AsyncWait(0.0)
  2. GraphicEffect(GraphicEffect { graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(0.0)
  2. SoundEffectOther1(3811)
  3. SoundEffect1(3848)

Other

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
  3. ItemVisibility(false)
  4. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  5. ScreenShake { magnitude: 0 }
  6. Rumble { unk1: 4, unk2: 0 }
  7. AsyncWait(17.0)
  8. ItemVisibility(true)
  9. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
  10. AsyncWait(18.0)
  11. SlopeContourStand { leg_bone_parent: 6 }