PM3.6 - Bowser - Subaction - AttackS4S_1
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56 |
Stats
IASA: |
50 |
Hitboxes active: |
14-17 |
Hitbox set 0 hits: |
14 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
26 |
60 |
80 |
361 |
Flame |
MagicZap |
AD |
1.5 |
30 |
13 |
17 |
|
Frames:15-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
26 |
60 |
80 |
361 |
Flame |
MagicZap |
AD |
1.5 |
30 |
13 |
17 |
|
0 |
1 |
26 |
60 |
80 |
60 |
Flame |
Kick |
AP |
1.5 |
30 |
13 |
17 |
|
Scripts
Main
- AsyncWait(10.0)
- Subroutine(0x2d680)
- AsyncWait(13.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 50, hitbox_id: 0, set_id: 0, damage: Constant(26.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 30, bkb: 60, size: 7.0, x_offset: 0.45, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 50, hitbox_id: 1, set_id: 0, damage: Constant(26.0), trajectory: 60, wdsk: 0, kbg: 80, shield_damage: 30, bkb: 60, size: 7.0, x_offset: 1.35, y_offset: 3.15, z_offset: 1.35, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(17.0)
- Armor { armor_type: None, tolerance: 0.0 }
- DeleteAllHitBoxes
- AsyncWait(49.0)
- AllowInterrupts
GFX
- AsyncWait(10.0)
- Subroutine(0x23910)
- AsyncWait(13.0)
- SoundEffect1(167)
- loop 4 times:
- if (HitboxConnects)
- GraphicEffect(GraphicEffect { graphic: 24, bone: 76, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SoundEffect1(78)
- SoundEffect1(78)
- SoundEffect1(78)
- SyncWait(1.0)
- RemoveFlashEffect
SFX
- SoundEffectStop(105)
- SyncWait(13.0)
- SoundEffect1(55)
- SyncWait(1.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SoundEffect1(1452)
- SoundEffect1(3845)
- SoundEffect1(55)
- SoundEffect1(114)
- SoundEffect1(115)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(13.0)
- Rumble { unk1: 19, unk2: 0 }
- ScreenShake { magnitude: 2 }
- AsyncWait(14.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
- AsyncWait(47.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }