PM3.6 - Bowser - Subaction - Win3

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Stats

IASA: None
Subaction Index: 0x1c8

Scripts

Main

    GFX

    1. loop 9 times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      2. SyncWait(10.0)

    SFX

    1. AsyncWait(6.0)
    2. SoundEffect1(3755)
    3. SyncWait(5.0)
    4. SoundEffect1(3756)
    5. SyncWait(5.0)
    6. SoundEffect1(3757)
    7. SyncWait(5.0)
    8. SoundEffect1(3758)
    9. SyncWait(5.0)
    10. SoundEffect1(3759)
    11. SyncWait(5.0)
    12. SoundEffect1(3759)
    13. SyncWait(5.0)
    14. SoundEffect1(3758)
    15. SyncWait(5.0)
    16. SoundEffect1(3758)
    17. SyncWait(5.0)
    18. SoundEffect1(3757)
    19. SyncWait(5.0)
    20. SoundEffect1(3757)
    21. SyncWait(5.0)
    22. SoundEffect1(3756)
    23. SyncWait(5.0)
    24. SoundEffect1(3756)
    25. SyncWait(5.0)
    26. SoundEffect1(3756)
    27. SyncWait(10.0)
    28. SoundEffect1(3850)
    29. SyncWait(5.0)
    30. SoundEffect1(3848)

    Other

    1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
    2. AsyncWait(76.0)
    3. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }