PM3.6 - Bowser - Subaction - SpecialSThrowLw

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Stats

IASA: 40
Subaction Index: 0x1c

Throw

Frame: 23

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
15 80 20 280 Normal Kick AerialAndGrounded 2 false

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 15, trajectory: 280, kbg: 20, wdsk: 0, bkb: 80, effect: Normal, unk0: -0.9984, unk1: 0.0, unk2: 1.0, unk3: 2, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 2 })
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 45, kbg: 100, wdsk: 0, bkb: 40, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  3. AsyncWait(23.0)
  4. ApplyThrow { unk0: 0, bone: 76, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  5. FrameSpeedModifier { multiplier: 1.3125, unk: 0 }
  6. AsyncWait(44.0)
  7. AllowInterrupts

GFX

  1. AsyncWait(21.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 25.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. GraphicEffect(GraphicEffect { graphic: 42, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 25.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. SoundEffectStop(3845)
  2. AsyncWait(21.0)
  3. SoundVoiceLow
  4. SoundEffect1(55)
  5. SoundEffect1(3850)

Other

  1. AsyncWait(23.0)
  2. ScreenShake { magnitude: 1 }
  3. Rumble { unk1: 15, unk2: 0 }
  4. AsyncWait(55.0)
  5. SlopeContourStand { leg_bone_parent: 6 }