PM3.6 - Bowser - Subaction - AttackHi4Start

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Stats

IASA: None
Subaction Index: 0x5c

Scripts

Main

  1. IntVariableSet { variable: LongtermAccessInt (0x5b), value: 0 }
  2. FrameSpeedModifier { multiplier: 1.6666666, unk: 0 }

GFX

  1. AsyncWait(4.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 4.0, y_offset: 18.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(1.0)
    3. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
    4. AsyncWait(10.0)