PM3.6 - Bowser - Subaction - SpecialSThrowB

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Stats

IASA: None
Direction Reverse Frames: 17
Subaction Index: 0x1d

Throw

Frame: 18

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
15 60 75 361 Normal Unique AerialAndGrounded 2 false

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 15, trajectory: 361, kbg: 75, wdsk: 0, bkb: 60, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 2, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 2 })
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 45, kbg: 100, wdsk: 0, bkb: 40, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  3. if ((InternalConstantInt(PreviousAction) Equal scalar(288)))
    1. FrameSpeedModifier { multiplier: 1.5, unk: 0 }
    2. AsyncWait(3.0)
    3. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
    4. AsyncWait(11.0)
    5. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  4. AsyncWait(16.0)
  5. ReverseDirection
  6. AsyncWait(18.0)
  7. ApplyThrow { unk0: 0, bone: 76, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }

GFX

    SFX

    1. SyncWait(18.0)
    2. SoundVoiceLow
    3. SoundEffect1(3754)
    4. SoundEffect1(115)
    5. SoundEffect1(3845)
    6. SoundEffect1(3845)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }