PM3.6 - Bowser - Subaction - SpecialNStart

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Stats

IASA: None
Subaction Index: 0x1ce

Scripts

Main

    GFX

    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. SyncWait(1.0)
    3. SyncWait(20.0)

    SFX

    1. AsyncWait(20.0)
    2. SoundEffectVictory(3848)

    Other

    1. SlopeContourStand { leg_bone_parent: 4 }
    2. Rumble { unk1: 13, unk2: 0 }
    3. AsyncWait(20.0)
    4. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }