PM3.6 - Bowser - Subaction - AttackAirF
            
            
            
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            Stats
            
                
                    | IASA: | 36 | 
                
                    | Auto Cancel Window: | 1-7, 31-46 | 
                
                    | Auto Cancel Lag: | 6 | 
                
                    | Landing Lag: | 30 | 
                
                    | Landing Lag (L-Cancel): | 15 | 
                
                    | Hitboxes active: | 8-11 | 
                
                    | Hitbox set 0 hits: | 8 | 
                
                    | Subaction Index: | 0x63 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:8-11
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 13 | 50 | 75 | 361 | Normal | Kick | 8 | 7 | 7 |            | 
                            
                            | 0 | 1 | 16 | 50 | 75 | 361 | Slash | Slash | 8 | 9 | 8 |            | 
                            
                            | 0 | 2 | 13 | 50 | 75 | 361 | Normal | Kick | 8 | 7 | 7 |            | 
                
             
            Scripts
            Main
            - AsyncWait(7.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 75, shield_damage: 8, bkb: 50, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 36, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 75, shield_damage: 8, bkb: 50, size: 4.69, x_offset: 0.9, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 36, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 75, shield_damage: 8, bkb: 50, size: 6.25, x_offset: 6.3, y_offset: 0.9, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(30.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(35.0)
- AllowInterrupts
GFX
            - Goto(0x9019c168)
SFX
            - AsyncWait(7.0)
- SoundEffect1(3754)
- SoundEffect1(55)
- SoundEffect1(114)
- SoundEffect1(115)
Other
            - AsyncWait(6.0)
- SwordGlow(SwordGlow { color: 7, blur_length: 3, point1_bone: 40, point1_x_offset: 1.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 41, point2_x_offset: 2.5, point2_y_offset: -0.5, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 41, x_offset: 2.5, y_offset: -0.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
- AsyncWait(7.0)
- Rumble { unk1: 18, unk2: 0 }
- SyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 36, x_offset: 0.0, y_offset: 1.0, z_offset: 9.09, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(1.0)
- DeleteSwordGlow { fade_time: 1 }