PM3.6 - Kirby - Subaction - AttackAirF

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Stats

IASA: 40
Auto Cancel Window: 1-6, 38-51
Auto Cancel Lag: 4
Landing Lag: 15
Landing Lag (L-Cancel): 7
Partially Intangible: 7-27
Hitboxes active: 7-8, 14-15, 22-24
Hitbox set 0 hits: 7, 14, 22
Subaction Index: 0x63

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-8

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 5 30 0 100 60 Normal Kick 1 4 4
0 1 5 30 0 100 75 Normal Kick 1 4 4

Frames:14-15

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 5 30 0 100 60 Normal Kick 1 4 4
0 1 5 30 0 100 75 Normal Kick 1 4 4

Frames:22-24

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 7 0 160 361 Normal Kick 5 5
0 1 7 0 160 361 Normal Kick 5 5

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.6, unk: 0 }
  2. AsyncWait(9.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  4. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  5. Subroutine(0x50cc4)
  6. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 75, wdsk: 30, kbg: 100, shield_damage: 1, bkb: 0, size: 4.69, x_offset: 0.0, y_offset: 3.77, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 60, wdsk: 30, kbg: 100, shield_damage: 1, bkb: 0, size: 4.75, x_offset: 0.0, y_offset: 3.77, z_offset: 4.59, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  8. SyncWait(2.0)
  9. DeleteAllHitBoxes
  10. AsyncWait(16.0)
  11. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 75, wdsk: 30, kbg: 100, shield_damage: 1, bkb: 0, size: 4.69, x_offset: 0.0, y_offset: 3.77, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 60, wdsk: 30, kbg: 100, shield_damage: 1, bkb: 0, size: 4.5, x_offset: 0.0, y_offset: 3.77, z_offset: 4.59, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  13. SyncWait(2.0)
  14. DeleteAllHitBoxes
  15. AsyncWait(24.0)
  16. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 160, shield_damage: 0, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 3.77, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  17. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 160, shield_damage: 0, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 3.77, z_offset: 4.59, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  18. SyncWait(3.0)
  19. DeleteAllHitBoxes
  20. ChangeHurtBoxStateAll { state: Normal }
  21. AsyncWait(40.0)
  22. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  23. AsyncWait(42.0)
  24. Subroutine(0x53d2c)

GFX

  1. Goto(0x9019c168)

SFX

  1. AsyncWait(9.0)
  2. SoundEffect1(55)
  3. SyncWait(7.0)
  4. SoundEffect1(55)
  5. SyncWait(8.0)
  6. SoundEffect1(55)

Other

  1. AsyncWait(9.0)
  2. ChangeHurtBoxStateSpecific { bone: 47, state: IntangibleFlashing }
  3. ChangeHurtBoxStateSpecific { bone: 56, state: IntangibleFlashing }
  4. Rumble { unk1: 0, unk2: 0 }
  5. AsyncWait(16.0)
  6. Rumble { unk1: 0, unk2: 0 }
  7. AsyncWait(24.0)
  8. Rumble { unk1: 16, unk2: 0 }
  9. AsyncWait(30.0)
  10. UnchangeHurtBoxStateSpecific