PM3.6 - Kirby - Subaction - AppealHiR

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Stats

IASA: 115
Subaction Index: 0x1bc

Scripts

Main

  1. AsyncWait(114.0)
  2. AllowInterrupts

GFX

  1. AsyncWait(29.0)
  2. GraphicEffect(GraphicEffect { graphic: 26, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  3. AsyncWait(45.0)
  4. GraphicEffect(GraphicEffect { graphic: 26, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  5. AsyncWait(102.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 6, graphic: 13, bone: 433, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(3086)
  3. SyncWait(16.0)
  4. SyncWait(9.0)
  5. SoundEffect1(3024)
  6. SyncWait(20.0)
  7. SoundEffect1(3126)
  8. SyncWait(14.0)
  9. SoundEffect1(3086)
  10. SyncWait(7.0)
  11. SyncWait(20.0)
  12. SoundEffect1(3024)
  13. SyncWait(13.0)
  14. SoundEffect1(3086)
  15. SyncWait(3.0)
  16. SoundEffect1(3118)

Other

  1. AsyncWait(26.0)
  2. SlopeContourStand { leg_bone_parent: 1 }
  3. AsyncWait(59.0)
  4. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 4 }