PM3.6 - Kirby - Subaction - ThrowLw
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
Stats
IASA: |
None |
Hitboxes active: |
8-9, 12-13, 16-17, 20-21, 24-25, 41-43 |
Hitbox set 0 hits: |
8, 12, 16, 20, 24, 41 |
Subaction Index: |
0x75 |
Throw
Frame: 43
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
2 |
34 |
50 |
50 |
Normal |
Unique |
AerialAndGrounded |
8 |
false |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-9
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
SDI Mult |
Remain Grabbed |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
10 |
0 |
100 |
270 |
Normal |
MagicZap |
AD |
false |
0 |
true |
true |
2 |
3 |
|
Frames:12-13
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
SDI Mult |
Remain Grabbed |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
10 |
0 |
100 |
270 |
Normal |
MagicZap |
AD |
false |
0 |
true |
true |
2 |
3 |
|
Frames:16-17
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
SDI Mult |
Remain Grabbed |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
10 |
0 |
100 |
270 |
Normal |
MagicZap |
AD |
false |
0 |
true |
true |
2 |
3 |
|
Frames:20-21
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
SDI Mult |
Remain Grabbed |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
10 |
0 |
100 |
270 |
Normal |
MagicZap |
AD |
false |
0 |
true |
true |
2 |
3 |
|
Frames:24-25
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
SDI Mult |
Remain Grabbed |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
10 |
0 |
100 |
270 |
Normal |
MagicZap |
AD |
false |
0 |
true |
true |
2 |
3 |
|
Frames:41-43
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
10 |
100 |
90 |
Normal |
MagicZap |
AD |
false |
true |
2 |
3 |
|
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 2, trajectory: 50, kbg: 50, wdsk: 0, bkb: 34, effect: Normal, unk0: -1.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: false, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 45, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(7.0)
- loop 5 times:
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 270, wdsk: 10, kbg: 100, shield_damage: 0, bkb: 0, size: 5.76, x_offset: 0.0, y_offset: 4.0, z_offset: 3.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: false })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(2.0)
- FrameSpeedModifier { multiplier: 16.0, unk: 0 }
- SyncWait(16.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(55.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 5.76, x_offset: 0.0, y_offset: 4.0, z_offset: 2.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(58.0)
- ApplyThrow { unk0: 0, bone: 459, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 2.75, unk: 0 }
- AsyncWait(80.0)
- FrameSpeedModifier { multiplier: 1.4, unk: 0 }
GFX
- AsyncWait(55.0)
- GraphicEffect(GraphicEffect { graphic: 9, bone: 405, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(1.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SoundVoiceLow
Other
- AsyncWait(7.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(55.0)
- ScreenShake { magnitude: 1 }