PM3.6 - Kirby - Subaction - SpecialAirNLoop_8

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |

Stats

IASA: None
Hitboxes active: 1-19
Hitbox set 0 hits: 1
Subaction Index: 0x2cc

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-18

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Rehit Rate Shieldable Ignore Invincibility Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 Grab set action: 0xd0
0 1 0 50 0 100 0 Normal Unique ADR false 3 false true true true 1 3
0 2 0 30 0 100 0 Normal Unique ADR false 3 false true true true 1 3
0 3 0 10 0 100 0 Normal Unique ADR false 3 false true true true 1 3
0 4 8 100 0 100 70 Normal Unknown(64) AD false 13 true false false false 5 5

Scripts

Main

  1. Goto(SpecialNLoop_8 Main 0x328c0)

GFX

  1. Goto(SpecialNLoop_8 GFX 0x197c0)

SFX

  1. SoundEffectTransient(6832)

Other

  1. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 180.0, speed: 2.0, size: 1.0, unk3: 18.0, unk4: 10.0, unk5: 36.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
  2. AsyncWait(1.0)
  3. RumbleLoop { unk1: 2, unk2: 15 }
  4. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  5. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  6. Goto(SpecialNLoop_8 Other 0x8d88)