PM3.6 - Kirby - Subaction - SpecialN_6

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Stats

IASA: None
Subaction Index: 0x253

Scripts

Main

  1. GenerateArticle { article_id: 13, subaction_only: true }
  2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(13), Value(0)] }
  3. AsyncWait(10.0)
  4. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  5. DefensiveCollision { ty: Block, unk: 0, direction: Front }
  6. AsyncWait(14.0)
  7. ChangeHurtBoxStateAll { state: Normal }
  8. AsyncWait(31.0)
  9. UnknownEvent { namespace: 0x6, code: 0x18, unk1: 0x0, arguments: [Value(2), Value(0), Value(1)] }

GFX

  1. AsyncWait(8.0)
  2. GraphicEffect(GraphicEffect { graphic: 10, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(8.0)
  2. SoundEffect1(6907)

Other

  1. ItemVisibility(false)
  2. Rumble { unk1: 13, unk2: 0 }
  3. AsyncWait(16.0)
  4. RumbleLoop { unk1: 9, unk2: 30 }
  5. AsyncWait(55.0)
  6. ItemVisibility(true)