PM3.6 - Kirby - Subaction - FinalUpNabe

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Stats

IASA: None
Fully Intangible: 1-21
Subaction Index: 0x1ff

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. ArticleRemove(6)
  3. ArticleRemove(7)
  4. AsyncWait(6.0)
  5. BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }

GFX

    SFX

    1. AsyncWait(6.0)
    2. SoundEffect1(3086)
    3. SyncWait(9.0)
    4. SoundEffect1(3089)

    Other

    1. ItemVisibility(false)
    2. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
    3. AsyncWait(16.0)
    4. Rumble { unk1: 16, unk2: 0 }