PM3.6 - Kirby - Subaction - SpecialAirN_14

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Stats

IASA: None
Subaction Index: 0x2c0

Scripts

Main

  1. AsyncWait(1.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  3. AsyncWait(24.0)
  4. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
  5. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
  6. CreateHitBox(HitBoxArguments { bone_index: 406, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 5.74, x_offset: 1.13, y_offset: 0.0, z_offset: 6.58, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: false, direct: false, unk6: 0 })
  7. SyncWait(3.0)
  8. DeleteAllHitBoxes
  9. AsyncWait(29.0)
  10. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }

GFX

  1. Goto(SpecialN_21 GFX 0x19658)

SFX

  1. AsyncWait(22.0)
  2. SoundEffect1(6937)

Other

  1. AsyncWait(23.0)
  2. Rumble { unk1: 14, unk2: 0 }
  3. AsyncWait(24.0)
  4. ScreenShake { magnitude: 0 }