PM3.6 - Kirby - Subaction - Attack100
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
Stats
IASA: |
None |
Hitboxes active: |
1-2, 5-6, 9-10, 13-14, 17-18 |
Hitbox set 0 hits: |
1, 5, 9, 13, 17 |
Subaction Index: |
0x4c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-2
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
4 |
0 |
100 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
1 |
2 |
4 |
0 |
100 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
2 |
2 |
4 |
0 |
100 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
3 |
1 |
4 |
0 |
100 |
361 |
Normal |
Punch |
2 |
3 |
|
Frames:5-6
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
4 |
0 |
100 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
1 |
2 |
4 |
0 |
100 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
2 |
2 |
4 |
0 |
100 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
3 |
1 |
4 |
0 |
100 |
361 |
Normal |
Punch |
2 |
3 |
|
Frames:9-10
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
4 |
0 |
100 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
1 |
2 |
4 |
0 |
100 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
2 |
2 |
4 |
0 |
100 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
3 |
1 |
4 |
0 |
100 |
361 |
Normal |
Punch |
2 |
3 |
|
Frames:13-14
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
4 |
0 |
100 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
1 |
2 |
4 |
0 |
100 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
2 |
2 |
4 |
0 |
100 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
3 |
1 |
4 |
0 |
100 |
361 |
Normal |
Punch |
2 |
3 |
|
Frames:17-18
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
4 |
0 |
100 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
1 |
2 |
4 |
0 |
100 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
2 |
2 |
4 |
0 |
100 |
361 |
Normal |
Punch |
2 |
3 |
|
0 |
3 |
1 |
4 |
0 |
100 |
361 |
Normal |
Punch |
2 |
3 |
|
Scripts
Main
- loop Infinite times:
- Subroutine(0x232c0)
- AsyncWait(4.0)
- Subroutine(0x232c0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
- AsyncWait(8.0)
- Subroutine(0x232c0)
- AsyncWait(12.0)
- Subroutine(0x232c0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
- AsyncWait(16.0)
- Subroutine(0x232c0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
GFX
- loop Infinite times:
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 6, graphic: 1, bone: 431, x_offset: 0.0, y_offset: 0.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 26, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 10.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 6, graphic: 1, bone: 431, x_offset: 0.0, y_offset: 0.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: 10.0, z_rotation: -12.5, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 6, graphic: 1, bone: 431, x_offset: 0.0, y_offset: 0.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: -10.0, z_rotation: 10.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 26, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 10.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 6, graphic: 1, bone: 431, x_offset: 0.0, y_offset: 0.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: 10.0, z_rotation: -10.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 6, graphic: 1, bone: 431, x_offset: 0.0, y_offset: 0.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: -10.0, z_rotation: 12.5, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 26, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 10.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(3.0)
SFX
- AsyncWait(0.0)
- SoundEffect1(53)
- SyncWait(4.0)
- SoundEffect1(53)
- SyncWait(4.0)
- SoundEffect1(53)
- SyncWait(4.0)
- SoundEffect1(53)
- SyncWait(4.0)
- SoundEffect1(53)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Attack100 SFX 0x1b840)
Other
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(4.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(8.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(12.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(16.0)
- Rumble { unk1: 0, unk2: 0 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- Goto(Attack100 Other 0x2bd0)