PM3.6 - Sheik - Subaction - Attack100

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Stats

IASA: None
Hitboxes active: 3-4, 7-8, 11-12, 15-16, 19-20, 23-25
Hitbox set 0 hits: 3, 7, 11, 15, 19, 23, 25
Subaction Index: 0x4c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:3-4

Set ID Dmg BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 1 14 20 20 Slash Slash 0.7 2 3
0 1 1 14 20 20 Slash Slash 0.7 2 3
0 2 1 14 20 20 Slash Slash 0.7 2 3

Frames:7-8

Set ID Dmg BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 1 14 20 20 Slash Slash 0.7 2 3
0 1 1 14 20 20 Slash Slash 0.7 2 3
0 2 1 14 20 20 Slash Slash 0.7 2 3

Frames:11-12

Set ID Dmg BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 1 14 20 20 Slash Slash 0.7 2 3
0 1 1 14 20 20 Slash Slash 0.7 2 3
0 2 1 14 20 20 Slash Slash 0.7 2 3

Frames:15-16

Set ID Dmg BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 1 14 20 20 Slash Slash 0.7 2 3
0 1 1 14 20 20 Slash Slash 0.7 2 3
0 2 1 14 20 20 Slash Slash 0.7 2 3

Frames:19-20

Set ID Dmg BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 1 14 20 20 Slash Slash 0.7 2 3
0 1 1 14 20 20 Slash Slash 0.7 2 3
0 2 1 14 20 20 Slash Slash 0.7 2 3

Frames:23-24

Set ID Dmg BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 1 14 20 20 Slash Slash 0.7 2 3
0 1 1 14 20 20 Slash Slash 0.7 2 3
0 2 1 14 20 20 Slash Slash 0.7 2 3

Scripts

Main

  1. AsyncWait(2.0)
  2. loop 5 times:
    1. Subroutine(0xf238)
    2. SyncWait(2.0)
  3. Subroutine(0xf238)
  4. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  5. UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
  6. Goto(Attack100 Main 0xf290)

GFX

    SFX

    1. AsyncWait(2.0)
    2. SoundEffect1(4079)
    3. SyncWait(4.0)
    4. SoundEffect1(4161)
    5. SyncWait(4.0)
    6. SoundEffect1(4080)
    7. SyncWait(4.0)
    8. SoundEffect1(4161)
    9. SyncWait(4.0)
    10. SoundEffect1(4079)
    11. SyncWait(4.0)
    12. SoundEffect1(4161)
    13. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    14. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    15. Goto(Attack100 SFX 0xbda0)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(2.0)
    3. Rumble { unk1: 0, unk2: 0 }
    4. AsyncWait(6.0)
    5. Rumble { unk1: 0, unk2: 0 }
    6. AsyncWait(10.0)
    7. Rumble { unk1: 0, unk2: 0 }
    8. AsyncWait(14.0)
    9. Rumble { unk1: 0, unk2: 0 }
    10. AsyncWait(18.0)
    11. Rumble { unk1: 0, unk2: 0 }
    12. AsyncWait(23.0)
    13. Rumble { unk1: 0, unk2: 0 }
    14. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    15. UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
    16. Goto(Attack100 Other 0x2850)