PM3.6 - Sheik - Subaction - Attack100
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
Stats
IASA: |
None |
Hitboxes active: |
3-4, 7-8, 11-12, 15-16, 19-20, 23-25 |
Hitbox set 0 hits: |
3, 7, 11, 15, 19, 23, 25 |
Subaction Index: |
0x4c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-4
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
14 |
20 |
20 |
Slash |
Slash |
0.7 |
2 |
3 |
|
0 |
1 |
1 |
14 |
20 |
20 |
Slash |
Slash |
0.7 |
2 |
3 |
|
0 |
2 |
1 |
14 |
20 |
20 |
Slash |
Slash |
0.7 |
2 |
3 |
|
Frames:7-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
14 |
20 |
20 |
Slash |
Slash |
0.7 |
2 |
3 |
|
0 |
1 |
1 |
14 |
20 |
20 |
Slash |
Slash |
0.7 |
2 |
3 |
|
0 |
2 |
1 |
14 |
20 |
20 |
Slash |
Slash |
0.7 |
2 |
3 |
|
Frames:11-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
14 |
20 |
20 |
Slash |
Slash |
0.7 |
2 |
3 |
|
0 |
1 |
1 |
14 |
20 |
20 |
Slash |
Slash |
0.7 |
2 |
3 |
|
0 |
2 |
1 |
14 |
20 |
20 |
Slash |
Slash |
0.7 |
2 |
3 |
|
Frames:15-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
14 |
20 |
20 |
Slash |
Slash |
0.7 |
2 |
3 |
|
0 |
1 |
1 |
14 |
20 |
20 |
Slash |
Slash |
0.7 |
2 |
3 |
|
0 |
2 |
1 |
14 |
20 |
20 |
Slash |
Slash |
0.7 |
2 |
3 |
|
Frames:19-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
14 |
20 |
20 |
Slash |
Slash |
0.7 |
2 |
3 |
|
0 |
1 |
1 |
14 |
20 |
20 |
Slash |
Slash |
0.7 |
2 |
3 |
|
0 |
2 |
1 |
14 |
20 |
20 |
Slash |
Slash |
0.7 |
2 |
3 |
|
Frames:23-24
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
14 |
20 |
20 |
Slash |
Slash |
0.7 |
2 |
3 |
|
0 |
1 |
1 |
14 |
20 |
20 |
Slash |
Slash |
0.7 |
2 |
3 |
|
0 |
2 |
1 |
14 |
20 |
20 |
Slash |
Slash |
0.7 |
2 |
3 |
|
Scripts
Main
- AsyncWait(2.0)
- loop 5 times:
- Subroutine(0xf238)
- SyncWait(2.0)
- Subroutine(0xf238)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- Goto(Attack100 Main 0xf290)
GFX
SFX
- AsyncWait(2.0)
- SoundEffect1(4079)
- SyncWait(4.0)
- SoundEffect1(4161)
- SyncWait(4.0)
- SoundEffect1(4080)
- SyncWait(4.0)
- SoundEffect1(4161)
- SyncWait(4.0)
- SoundEffect1(4079)
- SyncWait(4.0)
- SoundEffect1(4161)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Attack100 SFX 0xbda0)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(2.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(6.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(10.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(14.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(18.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(23.0)
- Rumble { unk1: 0, unk2: 0 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- Goto(Attack100 Other 0x2850)