PM3.6 - Sheik - Subaction - AttackAirF

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Stats

IASA: 34
Auto Cancel Window: 1-4, 11-34
Auto Cancel Lag: 4
Landing Lag: 16
Landing Lag (L-Cancel): 8
Hitboxes active: 5-7
Hitbox set 0 hits: 5
Subaction Index: 0x63

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-7

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 0 100 25 Normal Kick 7 7

Scripts

Main

  1. AsyncWait(4.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 25, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 5.47, x_offset: 3.26, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  4. SyncWait(3.0)
  5. DeleteAllHitBoxes
  6. SyncWait(3.0)
  7. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  8. AsyncWait(33.0)
  9. AllowInterrupts

GFX

  1. AsyncWait(3.0)
  2. SwordGlow(SwordGlow { color: 134, blur_length: 3, point1_bone: 21, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 21, point2_x_offset: 6.2, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 21, bone_id: 48, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
  3. AsyncWait(4.0)
  4. SoundEffect1(4076)
  5. SoundEffect1(4160)
  6. AsyncWait(7.0)
  7. DeleteSwordGlow { fade_time: 3 }

SFX

  1. Goto(0x9019c168)

Other

  1. AsyncWait(4.0)
  2. Rumble { unk1: 17, unk2: 0 }