PM3.6 - Sheik - Subaction - AttackAirF
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
Stats
IASA: |
34 |
Auto Cancel Window: |
1-4, 11-34 |
Auto Cancel Lag: |
4 |
Landing Lag: |
16 |
Landing Lag (L-Cancel): |
8 |
Hitboxes active: |
5-7 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
0 |
100 |
25 |
Normal |
Kick |
7 |
7 |
|
Scripts
Main
- AsyncWait(4.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 25, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 5.47, x_offset: 3.26, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- SyncWait(3.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(33.0)
- AllowInterrupts
GFX
- AsyncWait(3.0)
- SwordGlow(SwordGlow { color: 134, blur_length: 3, point1_bone: 21, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 21, point2_x_offset: 6.2, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 21, bone_id: 48, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
- AsyncWait(4.0)
- SoundEffect1(4076)
- SoundEffect1(4160)
- AsyncWait(7.0)
- DeleteSwordGlow { fade_time: 3 }
SFX
- Goto(0x9019c168)
Other
- AsyncWait(4.0)
- Rumble { unk1: 17, unk2: 0 }