PM3.6 - Sheik - Subaction - SpecialNLoop

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Stats

IASA: None
Subaction Index: 0x1cf

Scripts

Main

    GFX

    1. if (not(ChangeInAirGroundState))
      1. if (BoolIsTrue LongtermAccessBool(VelocityIgnoreHitstun))
        1. SoundEffect1(4143)

    SFX

    1. AsyncWait(0.0)
    2. if (not(BoolIsTrue LongtermAccessBool(VelocityIgnoreHitstun)))
      1. SoundEffect1(4143)
    3. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    4. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    5. Goto(SpecialNLoop SFX 0x1f8b4)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(1.0)
    3. Rumble { unk1: 22, unk2: 0 }
    4. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    5. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    6. AsyncWait(2.0)
    7. if ((LongtermAccessInt(Temp1) GreaterThanOrEqual scalar(6)))
      1. IfStatementAnd (not(BoolIsTrue LongtermAccessBool(VelocityIgnoreHitstun)))
      2. BoolVariableSetTrue { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
      3. UnknownEvent { namespace: 0x11, code: 0x1e, unk1: 0x0, arguments: [Value(26)] }
    8. Goto(SpecialNLoop Other 0x1fa14)