PM3.6 - Sheik - Subaction - SwingDash_4

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Stats

IASA: 46
Hitboxes active: 7-18
Hitbox set 0 hits: 7
Subaction Index: 0x140

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-11

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 3 6 50 70 361 Flower Punch 4 4

Frames:12-18

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 3 10 50 70 361 Flower Punch 6 6

Scripts

Main

  1. AsyncWait(6.0)
  2. Subroutine(External: gameAnimCmd_LipStickSwingDashCommon)
  3. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 17, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  4. AsyncWait(11.0)
  5. Subroutine(External: gameAnimCmd_LipStickSwingDashCommon2)
  6. AsyncWait(18.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(45.0)
  9. AllowInterrupts

GFX

    SFX

      Other

      1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
      2. AsyncWait(6.0)
      3. Rumble { unk1: 13, unk2: 0 }
      4. AsyncWait(40.0)
      5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }