PM3.6 - Ganondorf - Subaction - SwingDash_4

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Stats

IASA: None
Hitboxes active: 8-20
Hitbox set 0 hits: 8
Subaction Index: 0x140

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-12

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 2 6 50 70 361 Flower Punch 4 4
0 3 6 50 70 361 Flower Punch 4 4

Frames:13-20

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 2 10 50 70 361 Flower Punch 6 6
0 3 10 50 70 361 Flower Punch 6 6

Scripts

Main

  1. AsyncWait(7.0)
  2. Subroutine(External: gameAnimCmd_LipStickSwingDashCommon)
  3. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 54, new_x_offset: -2.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  4. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 27, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. AsyncWait(12.0)
  6. Subroutine(External: gameAnimCmd_LipStickSwingDashCommon2)
  7. AsyncWait(20.0)
  8. DeleteAllHitBoxes

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 4 }
      2. AsyncWait(1.0)
      3. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
      4. AsyncWait(3.0)
      5. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
      6. AsyncWait(7.0)
      7. Rumble { unk1: 13, unk2: 0 }
      8. AsyncWait(26.0)
      9. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 8 }