PM3.6 - Ganondorf - Subaction - LandingHeavy

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Stats

IASA: 5
Subaction Index: 0x32

Scripts

Main

    GFX

    1. GraphicEffect(GraphicEffect { graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.95, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

    SFX

    1. SoundEffectOther1(4730)
    2. SoundEffect1(4769)
    3. SoundEffect1(4767)
    4. AsyncWait(1.0)
    5. SyncWait(3.0)
    6. SyncWait(3.0)

    Other

    1. Rumble { unk1: 14, unk2: 0 }
    2. SlopeContourStand { leg_bone_parent: 6 }