PM3.6 - Ganondorf - Subaction - Squat

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Stats

IASA: None
Subaction Index: 0x2a

Scripts

Main

    GFX

      SFX

      1. AsyncWait(2.0)
      2. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(5)))
        1. SoundEffect1(4769)
      3. else
        1. SoundEffect1(4695)

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }