PM3.6 - Ganondorf - Subaction - SpecialAirS
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
Stats
IASA: |
35 |
Hitboxes active: |
4, 6, 8, 10, 12, 16-17 |
Hitbox set 0 hits: |
4, 6, 8, 10, 12, 16 |
Subaction Index: |
0x1d7 |
Throw
Frame: 0
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
1 |
2 |
0 |
270 |
Darkness |
Explosion |
AerialAndGrounded |
0 |
false |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:4
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
270 |
Darkness |
Unique |
0 |
0 |
2 |
0 |
|
Frame:6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
270 |
Darkness |
Unique |
0 |
0 |
2 |
0 |
|
Frame:8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
270 |
Darkness |
Unique |
0 |
0 |
2 |
0 |
|
Frame:10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
270 |
Darkness |
Unique |
0 |
0 |
2 |
0 |
|
Frame:12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
270 |
Darkness |
Unique |
0 |
0 |
2 |
0 |
|
Frames:16-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
7 |
80 |
0 |
280 |
Darkness |
Unique |
0 |
0 |
5 |
0 |
|
Scripts
Main
- FloatVariableSet { variable: RandomAccessFloat (0x9), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableMultiply { variable: RandomAccessFloat (0x9), value: -0.15 }
- AddVelocity { x_vel: Variable(RandomAccessFloat(Address(9))), y_vel: Constant(0.0) }
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 1, trajectory: 270, kbg: 0, wdsk: 0, bkb: 2, effect: Darkness, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 2, sfx: Explosion, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 1, trajectory: 270, kbg: 0, wdsk: 0, bkb: 15, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- ApplyThrow { unk0: 0, bone: 69, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- AsyncWait(2.0)
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
- AsyncWait(4.0)
- loop 5 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 5.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(2.0)
- AsyncWait(24.0)
- FrameSpeedModifier { multiplier: 0.5, unk: 0 }
- AsyncWait(25.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 280, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 80, size: 6.0, x_offset: 0.0, y_offset: 9.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(26.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 0.2, unk: 0 }
- AsyncWait(27.0)
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- AsyncWait(45.0)
- AllowInterrupts
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 21, graphic: 8, bone: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
SFX
- AsyncWait(0.0)
- SoundEffect1(1843)
- SyncWait(3.0)
- SoundEffect1(4763)
- SoundEffect1(4757)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- ScreenShake { magnitude: 2 }
- Rumble { unk1: 14, unk2: 0 }