PM3.6 - Ganondorf - Subaction - SpecialAirHi
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Stats
IASA: |
None |
Hitboxes active: |
11-34 |
Hitbox set 0 hits: |
11, 32 |
Subaction Index: |
0x1d9 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0xe6 |
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0 |
1 |
Grab |
set action: 0xe6 |
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0 |
2 |
11 |
50 |
100 |
361 |
Darkness |
Burn |
AD |
false |
6 |
6 |
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Frames:12-31
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0xe6 |
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0 |
2 |
11 |
50 |
100 |
361 |
Darkness |
Burn |
AD |
false |
6 |
6 |
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Frames:32-34
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
45 |
120 |
70 |
Darkness |
Unknown(64) |
AD |
5 |
5 |
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0 |
1 |
7 |
45 |
120 |
70 |
Darkness |
Unknown(64) |
AD |
5 |
5 |
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Scripts
Main
- Goto(SpecialHi Main 0x27fc0)
GFX
- GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: -4.87, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(12.0)
- Subroutine(0x290f8)
SFX
- AsyncWait(1.0)
- SoundEffect1(4746)
- SyncWait(32.0)
- SoundEffect1(4747)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 21, graphic: 5, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
Other
- Rumble { unk1: 18, unk2: 0 }
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 120.0, speed: 2.0, size: 1.0, unk3: 0.0, unk4: 15.0, unk5: 30.0, unk6: 30.0, unk7: 30.0, unk8: 50 })
- AsyncWait(12.0)
- EndAestheticWindEffect { unk: 0 }