PM3.6 - Ganondorf - Subaction - SpecialNReflectAir

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Stats

IASA: 37
Partially Intangible: 3-43
Hitboxes active: 13-16
Hitbox set 0 hits: 13
Subaction Index: 0x1d0

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:13-16

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 5 20 0 100 361 Normal Punch false 4 4
0 1 5 20 0 100 361 Normal Punch false 4 4
0 2 5 20 0 100 361 Normal Punch false 4 4

Scripts

Main

  1. AsyncWait(2.0)
  2. ChangeHurtBoxStateSpecific { bone: 30, state: IntangibleFlashing }
  3. ChangeHurtBoxStateSpecific { bone: 31, state: IntangibleFlashing }
  4. DefensiveCollision { ty: Reflect, unk: 0, direction: Front }
  5. AsyncWait(12.0)
  6. SoundEffect1(1858)
  7. SoundEffect1(58)
  8. SoundEffect1(112)
  9. SoundEffect1(4718)
  10. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 4, x_offset: 14.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: None, terminate_with_animation: true })
  11. AsyncWait(22.0)
  12. ChangeHurtBoxStateAll { state: Normal }
  13. UnknownEvent { namespace: 0x6, code: 0x18, unk1: 0x0, arguments: [Value(3), Value(0), Value(1)] }
  14. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2), Bool(true), Bool(true)] }
  15. AsyncWait(48.0)
  16. AllowInterrupts
  17. DisableInterruptGroup(AirDodge)

GFX

  1. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
  2. AsyncWait(2.0)
  3. FlashEffectOverlay { red: 175, green: 0, blue: 255, alpha: 100 }
  4. SyncWait(2.0)
  5. RemoveFlashEffect
  6. SyncWait(5.0)
  7. FlashEffectOverlay { red: 120, green: 0, blue: 180, alpha: 125 }
  8. SyncWait(2.0)
  9. RemoveFlashEffect
  10. SyncWait(5.0)
  11. FlashEffectOverlay { red: 120, green: 0, blue: 180, alpha: 75 }
  12. SyncWait(8.0)
  13. RemoveFlashEffect

SFX

  1. UnknownEvent { namespace: 0x0, code: 0x4, unk1: 0x0, arguments: [Value(4)] }

Other

  1. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  2. Subroutine(SpecialNReflect SFX 0x29e80)
  3. AsyncWait(17.0)
  4. FrameSpeedModifier { multiplier: 1.7, unk: 0 }
  5. AsyncWait(39.0)
  6. DisableMovement2(DisableVertical)
  7. AsyncWait(30.0)
  8. NormalizePhysics