PM3.6 - Ganondorf - Subaction - AttackHi4
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
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35 |
36 |
37 |
38 |
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49 |
50 |
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55 |
Stats
IASA: |
37 |
Hitboxes active: |
13-15, 18-21 |
Hitbox set 0 hits: |
13, 18 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:13-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
22 |
50 |
80 |
90 |
Normal |
Kick |
11 |
10 |
|
0 |
1 |
22 |
50 |
80 |
80 |
Normal |
Kick |
11 |
10 |
|
0 |
2 |
22 |
50 |
80 |
361 |
Normal |
Kick |
11 |
10 |
|
Frames:18-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
19 |
40 |
80 |
90 |
Normal |
Burn |
10 |
9 |
|
0 |
1 |
19 |
40 |
80 |
80 |
Normal |
Burn |
10 |
9 |
|
0 |
2 |
19 |
40 |
80 |
361 |
Normal |
Burn |
10 |
9 |
|
Scripts
Main
- AsyncWait(12.0)
- CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 0, set_id: 0, damage: Constant(22.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 5.86, x_offset: 0.0, y_offset: 6.33, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 1, set_id: 0, damage: Constant(22.0), trajectory: 80, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 3.91, x_offset: 0.0, y_offset: 3.38, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 2, set_id: 0, damage: Constant(22.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 4.69, x_offset: 0.0, y_offset: -4.219983, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(17.0)
- CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 0, set_id: 0, damage: Constant(19.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 5.86, x_offset: 0.0, y_offset: -6.33, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(19.0), trajectory: 80, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 3.91, x_offset: 0.0, y_offset: -3.38, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 2, set_id: 0, damage: Constant(19.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 3.91, x_offset: 0.0, y_offset: -4.219983, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(36.0)
- AllowInterrupts
GFX
- AsyncWait(11.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(11.0)
- SoundEffectStop(105)
- SoundEffect1(168)
- SyncWait(1.0)
- SoundEffect1(4772)
- AsyncWait(16.0)
- SoundEffect1(168)
- SyncWait(1.0)
- SoundEffect1(4772)
Other
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(12.0)
- Rumble { unk1: 18, unk2: 10 }
- AsyncWait(38.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }