PM3.6 - Lucas - Subaction - AttackHi4

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 |

Stats

IASA: None
Partially Intangible: 10-22
Hitboxes active: 23-33
Hitbox set 0 hits: 23
Subaction Index: 0x5d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:23-27

Set ID Dmg BKB KBG Angle Effect Sound Direct Shieldstun Hitlag Targets
0 0 20 50 84 95 Electric MagicZap false 10 9
0 1 20 50 84 95 Electric MagicZap false 10 9

Frames:28-33

Set ID Dmg BKB KBG Angle Effect Sound Direct Shieldstun Hitlag Targets
0 0 16 48 80 95 Electric MagicZap false 9 8
0 1 16 48 80 95 Electric MagicZap false 9 8

Scripts

Main

  1. if (BoolIsTrue RandomAccessBool (0x6b))
    1. FrameSpeedModifier { multiplier: 1.19, unk: 0 }
    2. BoolVariableSetFalse { variable: RandomAccessBool (0x6b) }
    3. BoolVariableSetTrue { variable: RandomAccessBool (0x6c) }
    4. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1769473), Bool(false), Bool(true)] }
    5. GraphicEffect(GraphicEffect { graphic: 29, bone: 28, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    6. GraphicEffect(GraphicEffect { graphic: 29, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    7. SoundEffect1(5209)
    8. SoundEffect1(5209)
    9. AsyncWait(10.0)
    10. ChangeHurtBoxStateSpecific { bone: 39, state: IntangibleFlashing }
    11. AsyncWait(23.0)
    12. ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 2, bone: 21, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    13. SyncWait(1.0)
    14. DeleteAllHitBoxes
    15. AsyncWait(25.0)
    16. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
    17. ScreenShake { magnitude: 2 }
    18. ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 26.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, randomize: None, terminate_with_animation: false })
    19. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 0, x_offset: 0.0, y_offset: 24.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: true })
    20. UnchangeHurtBoxStateSpecific
    21. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(30.0), trajectory: 95, wdsk: 0, kbg: 61, shield_damage: 15, bkb: 48, size: 7.0, x_offset: 0.0, y_offset: 12.0, z_offset: -0.75, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: false, unk6: 0 })
    22. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(30.0), trajectory: 95, wdsk: 0, kbg: 61, shield_damage: 15, bkb: 48, size: 14.0, x_offset: 0.0, y_offset: 26.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: false, unk6: 0 })
    23. AsyncWait(31.0)
    24. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(24.0), trajectory: 95, wdsk: 0, kbg: 57, shield_damage: 15, bkb: 48, size: 7.0, x_offset: 0.0, y_offset: 16.0, z_offset: -0.75, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: false, unk6: 0 })
    25. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(24.0), trajectory: 95, wdsk: 0, kbg: 57, shield_damage: 15, bkb: 42, size: 15.0, x_offset: 0.0, y_offset: 28.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: false, unk6: 0 })
    26. AsyncWait(37.0)
    27. DeleteAllHitBoxes
    28. FrameSpeedModifier { multiplier: 0.993, unk: 0 }
    29. AsyncWait(66.0)
    30. FrameSpeedModifier { multiplier: 1.22, unk: 0 }
  2. else
    1. FrameSpeedModifier { multiplier: 1.19, unk: 0 }
    2. BoolVariableSetFalse { variable: RandomAccessBool (0x6c) }
    3. AsyncWait(10.0)
    4. ChangeHurtBoxStateSpecific { bone: 39, state: IntangibleFlashing }
    5. AsyncWait(23.0)
    6. SyncWait(1.0)
    7. DeleteAllHitBoxes
    8. AsyncWait(25.0)
    9. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
    10. ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 23.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: false })
    11. UnchangeHurtBoxStateSpecific
    12. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 95, wdsk: 0, kbg: 84, shield_damage: 0, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: 12.0, z_offset: -0.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: false, unk6: 0 })
    13. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(20.0), trajectory: 95, wdsk: 0, kbg: 84, shield_damage: 0, bkb: 50, size: 9.0, x_offset: 0.0, y_offset: 22.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: false, unk6: 0 })
    14. AsyncWait(31.0)
    15. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 95, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 48, size: 5.0, x_offset: 0.0, y_offset: 14.0, z_offset: -0.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: false, unk6: 0 })
    16. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 95, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 48, size: 10.0, x_offset: 0.0, y_offset: 26.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: false, unk6: 0 })
    17. AsyncWait(37.0)
    18. DeleteAllHitBoxes
    19. FrameSpeedModifier { multiplier: 0.993, unk: 0 }
    20. AsyncWait(49.0)
    21. AsyncWait(66.0)
    22. FrameSpeedModifier { multiplier: 1.22, unk: 0 }

GFX

  1. Subroutine(0x28544)

SFX

  1. UnknownEvent { namespace: 0x11, code: 0x14, unk1: 0x0, arguments: [Value(1), Bool(false)] }
  2. AsyncWait(16.0)
  3. GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  4. AsyncWait(25.0)
  5. FlashEffectLight { red: 255, green: 255, blue: 200, alpha: 140, light_source_x: 70.0, light_source_y: -90.0 }
  6. SoundEffectStop(191)
  7. SoundEffect1(2089)
  8. SoundEffect1(5133)
  9. AsyncWait(37.0)
  10. SetColorOfFlashEffectLight { transition_time: 10, red: 255, green: 255, blue: 200, alpha: 0 }
  11. SyncWait(10.0)
  12. RemoveFlashEffect
  13. SyncWait(49.0)
  14. SoundEffect1(5178)

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. AsyncWait(1.0)
  4. Rumble { unk1: 16, unk2: 0 }
  5. AsyncWait(18.0)
  6. ItemVisibility(true)
  7. SlopeContourStand { leg_bone_parent: 0 }
  8. AsyncWait(17.0)
  9. Rumble { unk1: 17, unk2: 0 }
  10. AsyncWait(72.0)
  11. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }