PM3.6 - Lucas - Subaction - AttackS4S
            
            
            
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            Stats
            
                
                    | IASA: | 40 | 
                
                    | Hitboxes active: | 7-9 | 
                
                    | Hitbox set 0 hits: | 7 | 
                
                    | Subaction Index: | 0x58 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:7-9
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 16 | 45 | 85 | 361 | Normal | Kick | true | 9 | 8 |            | 
                            
                            | 0 | 1 | 16 | 50 | 85 | 361 | Normal | Kick | true | 9 | 8 |            | 
                            
                            | 0 | 2 | 16 | 55 | 85 | 361 | Normal | Kick | false | 9 | 8 |            | 
                            
                            | 0 | 3 | 16 | 60 | 85 | 361 | Normal | Kick | false | 9 | 8 |            | 
                
             
            Scripts
            Main
            - IntVariableSet { variable: RandomAccessInt (0x8), value: 16 }
- IntVariableSet { variable: RandomAccessInt (0x9), value: 24 }
- if (BoolIsTrue RandomAccessBool (0x6b)) - BoolVariableSetFalse { variable: RandomAccessBool (0x6b) }
- BoolVariableSetTrue { variable: RandomAccessBool (0x6c) }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1769473), Bool(false), Bool(true)] }
- GraphicEffect(GraphicEffect { graphic: 29, bone: 28, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 29, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SoundEffect1(5209)
- SoundEffect1(5209)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- AsyncWait(1.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- loop 5 times: - Subroutine(0x24a64)
 
- ScreenShake { magnitude: 1 }
- if ((LongtermAccessInt(CostumeID) Equal scalar(6))) - CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 3, set_id: 0, damage: Variable(RandomAccessInt(Address(9))), trajectory: 361, wdsk: 0, kbg: 65, shield_damage: 17, bkb: 60, size: 4.0, x_offset: 0.0, y_offset: 9.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 2, set_id: 0, damage: Variable(RandomAccessInt(Address(9))), trajectory: 361, wdsk: 0, kbg: 65, shield_damage: 17, bkb: 55, size: 4.0, x_offset: 0.0, y_offset: 4.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 1, set_id: 0, damage: Variable(RandomAccessInt(Address(9))), trajectory: 361, wdsk: 0, kbg: 65, shield_damage: 17, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Variable(RandomAccessInt(Address(9))), trajectory: 361, wdsk: 0, kbg: 65, shield_damage: 17, bkb: 45, size: 4.0, x_offset: 0.0, y_offset: 3.76, z_offset: 1.88, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
 
- else- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 3, set_id: 0, damage: Variable(RandomAccessInt(Address(9))), trajectory: 361, wdsk: 0, kbg: 65, shield_damage: 17, bkb: 60, size: 4.0, x_offset: 0.0, y_offset: 9.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 2, set_id: 0, damage: Variable(RandomAccessInt(Address(9))), trajectory: 361, wdsk: 0, kbg: 65, shield_damage: 17, bkb: 55, size: 4.0, x_offset: 0.0, y_offset: 4.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 1, set_id: 0, damage: Variable(RandomAccessInt(Address(9))), trajectory: 361, wdsk: 0, kbg: 65, shield_damage: 17, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Variable(RandomAccessInt(Address(9))), trajectory: 361, wdsk: 0, kbg: 65, shield_damage: 17, bkb: 45, size: 4.0, x_offset: 0.0, y_offset: 3.76, z_offset: 1.88, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
 
- loop 3 times: - Subroutine(0x24a64)
 
- DeleteAllHitBoxes
- loop 6 times: - Subroutine(0x24a64)
 
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(39.0)
- AllowInterrupts
 
- else- BoolVariableSetFalse { variable: RandomAccessBool (0x6c) }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- AsyncWait(6.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- if ((LongtermAccessInt(CostumeID) Equal scalar(6))) - CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 3, set_id: 0, damage: Variable(RandomAccessInt(Address(8))), trajectory: 361, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 60, size: 4.0, x_offset: 0.0, y_offset: 9.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 2, set_id: 0, damage: Variable(RandomAccessInt(Address(8))), trajectory: 361, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 55, size: 4.0, x_offset: 0.0, y_offset: 4.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 1, set_id: 0, damage: Variable(RandomAccessInt(Address(8))), trajectory: 361, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Variable(RandomAccessInt(Address(8))), trajectory: 361, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 45, size: 3.7, x_offset: 0.0, y_offset: 3.76, z_offset: 1.88, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
 
- else- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 3, set_id: 0, damage: Variable(RandomAccessInt(Address(8))), trajectory: 361, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 60, size: 4.0, x_offset: 0.0, y_offset: 9.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 2, set_id: 0, damage: Variable(RandomAccessInt(Address(8))), trajectory: 361, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 55, size: 4.0, x_offset: 0.0, y_offset: 4.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 1, set_id: 0, damage: Variable(RandomAccessInt(Address(8))), trajectory: 361, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Variable(RandomAccessInt(Address(8))), trajectory: 361, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 45, size: 3.7, x_offset: 0.0, y_offset: 3.76, z_offset: 1.88, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
 
- AsyncWait(8.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(9.0)
- DeleteAllHitBoxes
- AsyncWait(11.0)
- AsyncWait(39.0)
- AllowInterrupts
 
GFX
            - Subroutine(0x28544)
SFX
            - AsyncWait(6.0)
- SoundEffectStop(191)
- SoundEffect1(5136)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
Other
            - SlopeContourStand { leg_bone_parent: 4 }
- AsyncWait(1.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 5 }
- AsyncWait(3.0)
- if ((LongtermAccessInt(CostumeID) Equal scalar(6))) - SwordGlow(SwordGlow { color: 7, blur_length: 7, point1_bone: 58, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 58, point2_x_offset: 0.0, point2_y_offset: 10.25, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 58, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
 
- AsyncWait(6.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(7.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 20 }
- AsyncWait(12.0)
- if ((LongtermAccessInt(CostumeID) Equal scalar(6))) - DeleteSwordGlow { fade_time: 1 }