PM3.6 - Lucas - Subaction - EscapeF

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Stats

IASA: None
Fully Intangible: 4-19
Direction Reverse Frames: 20
Subaction Index: 0x44

Scripts

Main

  1. AsyncWait(3.0)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(19.0)
  4. ChangeHurtBoxStateAll { state: Normal }
  5. ReverseDirection
  6. AsyncWait(32.0)
  7. AllowInterrupts

GFX

  1. GraphicEffect(GraphicEffect { graphic: 16, bone: 0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  2. AsyncWait(3.0)
  3. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(3.0)
  2. SoundEffect1(5167)
  3. SyncWait(8.0)
  4. SoundEffect1(5218)
  5. SyncWait(8.0)
  6. SoundEffect1(5216)
  7. SyncWait(8.0)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(7.0)
  3. SlopeContourStand { leg_bone_parent: 0 }
  4. AsyncWait(23.0)
  5. SlopeContourStand { leg_bone_parent: 6 }