PM3.6 - Lucas - Subaction - Catch

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Stats

IASA: 56
Hitboxes active: 11-14
Subaction Index: 0x6c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:11

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d

Frame:12

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d
0 2 Grab set action: 0x3d
0 3 Grab set action: 0x3d

Frames:13-14

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 2 Grab set action: 0x3d
0 3 Grab set action: 0x3d

Scripts

Main

  1. SyncWait(1.0)
  2. GenerateArticle { article_id: 4, subaction_only: true }
  3. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(4), Value(0)] }
  4. AsyncWait(10.0)
  5. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 3.49, x_offset: 0.0, y_offset: 5.0, z_offset: 7.41, set_action: 61, target: AerialAndGrounded, unk: None })
  6. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.49, x_offset: 0.0, y_offset: 4.8, z_offset: 12.3, set_action: 61, target: AerialAndGrounded, unk: None })
  7. SyncWait(1.0)
  8. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 3.49, x_offset: 0.0, y_offset: 4.8, z_offset: 17.6, set_action: 61, target: GroundedOnly, unk: None })
  9. CreateGrabBox(GrabBoxArguments { hitbox_id: 3, bone_index: 0, size: 3.49, x_offset: 0.0, y_offset: 4.8, z_offset: 21.9, set_action: 61, target: GroundedOnly, unk: None })
  10. SyncWait(1.0)
  11. DeleteGrabBox(0)
  12. DeleteGrabBox(1)
  13. SyncWait(2.0)
  14. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  15. DeleteAllGrabBoxes
  16. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  17. AsyncWait(55.0)
  18. AllowInterrupts

GFX

    SFX

    1. AsyncWait(5.0)
    2. SoundEffect1(109)
    3. SyncWait(4.0)
    4. SoundEffect1(106)
    5. SoundEffect1(107)
    6. AsyncWait(35.0)
    7. SoundEffect1(108)

    Other

    1. AsyncWait(5.0)
    2. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 5 }
    3. AsyncWait(32.0)
    4. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 10 }