PM3.6 - Samus - Subaction - Catch
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 17-30 | 
                
                    | Subaction Index: | 0x6c | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:17-19
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | Grab | set action: 0x3d |  |  |  |  |  |  |   | 
                            
                            | 0 | 1 | Grab | set action: 0x3d |  |  |  |  |  |  |   | 
                            
                            | 0 | 2 | Grab | set action: 0x3d |  |  |  |  |  |  |   | 
                            
                            | 0 | 3 | Grab | set action: 0x3d |  |  |  |  |  |  |   | 
                
             
            Frames:20-30
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | Grab | set action: 0x3d |  |  |  |  |  |  |   | 
                
             
            Scripts
            Main
            - GenerateArticle { article_id: 7, subaction_only: true }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(7), Value(2)] }
- ArticleVisibility { article_id: 7, visibility: false }
- AsyncWait(7.0)
- ArticleVisibility { article_id: 7, visibility: true }
- AsyncWait(16.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 47, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 7.5, z_offset: 15.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 7.5, z_offset: 10.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 3, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 7.5, z_offset: 5.0, set_action: 61, target: AerialAndGrounded, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- AsyncWait(19.0)
- DeleteGrabBox(1)
- DeleteGrabBox(2)
- DeleteGrabBox(3)
- AsyncWait(30.0)
- DeleteAllGrabBoxes
- AsyncWait(78.0)
- ArticleRemove(7)
GFX
            
SFX
            - AsyncWait(15.0)
- SoundEffect1(2842)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(16.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(78.0)
- Rumble { unk1: 12, unk2: 0 }