PM3.6 - Samus - Subaction - AttackS4Hold

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Stats

IASA: None
Subaction Index: 0x5b

Scripts

Main

  1. if ((LongtermAccessInt (0x63) NotEqual scalar(0)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 62, bone: 43, x_offset: 0.0, y_offset: 0.0, z_offset: -2.5, x_rotation: 20.0, y_rotation: 20.0, z_rotation: 75.0, scale: 0.15, randomize: None, terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 62, bone: 43, x_offset: 0.0, y_offset: 0.0, z_offset: -6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: true })
    3. loop Infinite times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 63, bone: 43, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: true })
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 63, bone: 43, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
      3. SyncWait(6.0)

GFX

  1. AsyncWait(4.0)
  2. loop Infinite times:
    1. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    2. SyncWait(5.0)
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 43, x_offset: 0.0, y_offset: 0.0, z_offset: -4.3, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 4.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(1112)
  3. SoundEffectTransient(105)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. UnknownEvent { namespace: 0x18, code: 0x3, unk1: 0x0, arguments: [Value(2), Scalar(60.0)] }
  3. RumbleLoop { unk1: 37, unk2: 57 }