PM3.6 - Samus - Subaction - SlipEscapeB
            
            
            
                |
                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
                12 |
                13 |
                14 |
                15 |
                16 |
                17 |
                18 |
                19 |
                20 |
                21 |
                22 |
                23 |
                24 |
                25 |
                26 |
                27 |
                28 |
                29 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | None | 
                
                    | Fully Intangible: | 1-10 | 
                
                    | Subaction Index: | 0xe9 | 
            
            Scripts
            Main
            - ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(10.0)
- ChangeHurtBoxStateAll { state: Normal }
GFX
            - AsyncWait(14.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
            - AsyncWait(5.0)
- SoundEffect1(164)
- SyncWait(1.0)
- SoundEffect1(2872)
- SyncWait(12.0)
- SoundEffectStop(2872)
- SyncWait(8.0)
- SoundEffect1(2873)
Other
            - SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(1.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 4 }
- AsyncWait(14.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }