PM3.6 - Samus - Subaction - AirCatch
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Stats
IASA: |
None |
Hitboxes active: |
9-18 |
Hitbox set 0 hits: |
9 |
Subaction Index: |
0xea |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
20 |
40 |
361 |
Electric |
Shock |
1 |
3 |
4 |
|
Frames:15-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
40 |
40 |
361 |
Electric |
Shock |
1 |
5 |
5 |
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Scripts
Main
- FloatVariableSet { variable: LongtermAccessFloat(SpecialLandingLag), value: 20 }
- GenerateArticle { article_id: 7, subaction_only: true }
- ArticleVisibility { article_id: 7, visibility: false }
- AsyncWait(8.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- ArticleVisibility { article_id: 7, visibility: true }
- UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(7), Value(1)] }
- CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 40, shield_damage: 1, bkb: 20, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(14.0)
- CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 40, shield_damage: 1, bkb: 40, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(18.0)
- DeleteAllHitBoxes
- AsyncWait(40.0)
- UnknownEvent { namespace: 0x10, code: 0x8, unk1: 0x0, arguments: [Value(7), Value(3)] }
- AsyncWait(50.0)
- ArticleRemove(7)
GFX
SFX
- AsyncWait(7.0)
- SoundEffect1(2842)
Other