PM3.6 - Samus - Subaction - FinalEnd

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Stats

IASA: None
Fully Intangible: 1-80
Subaction Index: 0x1e5

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(79.0)
  3. if (ButtonHeld value(1))
    1. UnknownEvent { namespace: 0xc, code: 0x5, unk1: 0x0, arguments: [] }

GFX

  1. loop 22 times:
    1. SyncWait(3.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 228, graphic: 3, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 360.0, random_y_rotation: 360.0, random_z_rotation: 360.0 }), terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 228, graphic: 5, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 360.0, random_y_rotation: 360.0, random_z_rotation: 360.0 }), terminate_with_animation: true })
  2. AsyncWait(68.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 228, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(25.0)
  2. SoundEffectTransient(2846)
  3. SyncWait(28.0)
  4. SoundEffect1(2805)
  5. SyncWait(24.0)
  6. if (ButtonHeld value(1))
    1. SoundEffectVictory(2851)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. ItemVisibility(false)